AoE II DE added a new DLC Return of Rome that gives you AoE I on AoE II DE engine with some new stuff like team bonus and villager garrison for example and it still isn't that popular either.Ĭlassic Age of Empires III and especially DE blows any version of original AoE out of the water. Even the Definitive Edition of the original AOE game isn't played all that much because it is too much like classic version. The original AoE game has aged horribly with lacking so many quality of life features later games have added and it has horrible unit pathfinding. The Age of Empire series on the other hand has far more going on that pausing becomes a must have for me.ĪoE III is way better then the original AoE game. I'd use it if it was there for the single player campaign but it's not as vital to 'pause' the game. Starcraft, for example, is pretty simplistic in setup in that you always have a main base with a clear entrance and expansion, 2 resources, minimal static defences, and only a 3 tier upgrade/research/build system. It's a feature that exists in some RTS' and I'd say the necessity kind of depends on the game. In RTS games I also have difficulty multi-tasking the micro and the macro, so being able to pause to make sure I have my economy in order before getting back to the action is a massive boon. Yeah kind of side tracking the thread but I played the original AoE II and AoM (though not AoE III), and if you pressed the "pause" keyboard button the game would freeze but you could still scroll around and issue commands that would all execute simultaneously once you unpaused.įor me I preferred a turtle/base building style of play, so when playing these games after doing some scouting I would pause the game to consider how I would build & fortify.
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